Now working on
An arcady little game. Title: TBA
After finishing Cupig, I started to make a smaller, more fun game using the Godot Engine. I plan to release it on Steam, Itch.io and Android. I do this to learn Godot, after I leave Unity 3D behind. I will blog about its development on this pure HTML blog hosted on GitHub.
Older projects
Cupig's Key Collectathon 🐷
I finished a game from scratch for Steam release with a pig as main character. For all ages. It is a puzzle game that I did not want to be big or famous, my prediction was that it will not even make back the Steam release fee.
The only reason I made this game is because I like the idea of making games as a hobby and I wanted to make a project from the beginning to release instead of small projects that go nowhere.
I used Unity 3D and C# to develop the game, and Blender for the assets. Every problem I faced were a learning experience.
You can buy it on Steam here:
Also you can (but your really do not have to) support me on Ko-fi
Social media
I try to keep my social media presence to a minimum, other than registering on each of them social media site out of professional curiosity. So you might find me in many places only to find nothing.
I actively use Instagram to capture random daily things that pique my interest (and there's also a link to my infrequently updated photography profiles).
I also microblog on Blue Sky. I have another account for my game dev log stuff.
Work
This website is about my personal stuff, a collection of links about my online presence. Professionally, I have a job that I will not talk about more than this: It is a developer job. I use web and other technologies, several programming languages on a daily basis to help manage a 10k strong company. Company policy doesn't allow me to speak publicly about my work.